El Uso de la Teoría de la Autodeterminación en el Contexto de la Gamificación. Una revisión de la literatura
DOI:
https://doi.org/10.17398/1695-288X.21.2.59Palabras clave:
Revisión de Literatura, Autodeterminación, Motivación Intrínseca, Motivación Extrínseca, Aprendizaje Basado en JuegosResumen
La gamificación puede definirse como el uso de elementos de juego fuera de su escenario original, con el fin de transformar ciertas actividades en procesos interesantes y atractivos. Sin embargo, para que esto ocurra, se requiere una planificación estratégica en el desarrollo de un entorno gamificado, centrándose principalmente en la motivación, ya que esto puede ayudar al sujeto a permanecer en la actividad. La teoría de la autodeterminación se concibió para estudiar los vínculos entre la personalidad, la motivación humana y el funcionamiento óptimo. Presenta dos tipos de motivación, intrínseca y extrínseca. A partir de estos constructos se empezó a trabajar la teoría en el contexto de la gamificación. A partir de la combinación de estos temas, se elaboró un mapa para comprender cómo se utiliza la TED en el contexto de la gamificación. Para la búsqueda de datos, se consideraron 11 bases de datos electrónicas. Para este estudio, también se tuvieron en cuenta los artículos y trabajos publicados en los anales. Estos fueron sometidos a criterios de exclusión, y la base de datos final resultó en 62 estudios publicados entre 2014 y 2020 y analizados con el software Iramuteq. Se encontró que el SDT asociado a la gamificación comenzó a ser explorado en 2014 y posteriormente se desarrollaron otros trabajos. Se trata de un ámbito que ha ido creciendo en los últimos años, vinculado a áreas como la educación, la salud y el trabajo.
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