Nutrikids: Serious game for the development of nutritional knowledge in children and adolescents.

Authors

DOI:

https://doi.org/10.17398/1695-288X.19.1.93

Keywords:

Food and Nutrition Education, Serious Games, Obesity, Educational Research, Educational Technology.

Abstract

Obesity is identified as a global epidemic that triggers consequences such as increased morbidities, increased risk of developing metabolic, cardiovascular, liver diseases, cancer, diabetes, among others. Knowledge about nutrition and healthy eating in children and adolescents is one of the alternatives that stand out for its prevention. Thus, this paper presents the assessment of learning resulting from the application of the Nutrikids game. This game was developed to increase nutritional knowledge in children and adolescents. To this end, a quasi-experimental study randomized by group was carried out with 105 students aged 9 to 12 years old from two Brazilian public schools, which were divided into the Lecture Group that received information through lectures (n = 51) and the Game Group who received the same information through the Nutrikids game (n = 54) who received intervention for a month, often once a week for thirty minutes. To assess nutritional knowledge, both groups underwent a pre-test before the start of the intervention and a post-test at the end. It was observed that both groups increased their nutritional knowledge and that the Game Group had a larger effect on learning and better evaluation regardless of gender. Thus, the use of the Nutrikids game proved to be more effective for teaching nutritional knowledge when compared to traditional expository classes.

Downloads

Download data is not yet available.

References

Aarestrup, J., Trabert, B., Ulrich, L. G., Wentzensen, N., Sørensen, T. I. A., & Baker, J. L. (2019). Childhood overweight, tallness, and growth increase risks of ovarian cancer. Cancer Epidemiology Biomarkers and Prevention, 28(1), 183–188. https://doi.org/10.1158/1055-9965.EPI-18-0024

Ashley, P., & Gilbert, S. R. (2018). Obesity in Pediatric Trauma. Orthopedic Clinics of North America, 49(3), 335–343. https://doi.org/10.1016/j.ocl.2018.02.007

Battistella, P. E., & Wangenheim, C. G. von. (2016). ENgAGED: Um Processo de Desenvolvimento de Jogos para Ensinar Computação. Anais Do XXVII Simpósio Brasileiro de Informática Na Educação (SBIE 2016), 1(1), 380. https://doi.org/10.5753/cbie.sbie.2016.380

Berentzen, T. L., Gamborg, M., Holst, C., Sørensen, T. I. A., & Baker, J. L. (2014). Body mass index in childhood and adult risk of primary liver cancer. Journal of Hepatology, 60(2), 325–330. https://doi.org/10.1016/j.jhep.2013.09.015

Biro, F. M., & Wien, M. (2010). Childhood obesity and adult morbidities. In American Journal of Clinical Nutrition (Vol. 91, Issue 5). Am J Clin Nutr. https://doi.org/10.3945/ajcn.2010.28701B

Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers and Education, 54(4), 1145–1156. https://doi.org/10.1016/j.compedu.2009.10.022

Brasil, Ministério da Saúde. (2006). Guia alimentar para a população brasileira, 1ª edição. Recuperado a partir de http://bvsms.saude.gov.br/bvs/publicacoes/guia_alimentar_populacao_brasileira_2008.pdf

Brasil, Ministério da Saúde. (2014). Guia alimentar para a população brasileira. 2ª edição. Recuperado a partir de: http://bvsms.saude.gov.br/bvs/publicacoes/guia_alimentar_populacao_brasileira_2ed.pdf

Brasil, Ministério da Saúde. (2018). Vigitel Brasil 2017: Vigilância de fatores de risco e proteção para doenças crônicas por inquérito telefônico. Recuperado a partir de https://portalarquivos2.saude.gov.br/images/pdf/2019/julho/25/vigitel-brasil-2018.pdf

Chang, C. C., Liang, C., Chou, P. N., & Lin, G. Y. (2017). Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218–227. https://doi.org/10.1016/j.chb.2017.01.031

Chu, D. T., Minh Nguyet, N. T., Nga, V. T., Thai Lien, N. V., Vo, D. D., Lien, N., Nhu Ngoc, V. T., Son, L. H., Le, D. H., Nga, V. B., Van Tu, P., Van To, T., Ha, L. S., Tao, Y., & Pham, V. H. (2019). An update on obesity: Mental consequences and psychological interventions. In Diabetes and Metabolic Syndrome: Clinical Research and Reviews (Vol. 13, Issue 1, pp. 155–160). Elsevier Ltd. https://doi.org/10.1016/j.dsx.2018.07.015

Coller, B. D., & Scott, M. J. (2009). Effectiveness of using a video game to teach a course in mechanical engineering. Computers and Education, 53(3), 900–912. https://doi.org/10.1016/j.compedu.2009.05.012

Cohen, J. (1992). A power primer. Psychological Bulletin, 112(1), 155–159. https://doi.org/10.1037/0033-
2909.112.1.155

Dias, J. D., Mayara, C., Tibes, S., Mara, L., Fonseca, M., & Zem-Mascarenhas, S. H. (2017). Uso de serious games para enfrentamento da obesidade infantil: revisão integrativa da literatura. Texto & Contexto Enfermagem, 26(1), 1-10. http://dx.doi.org/10.1590/0104-07072017003010015

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Journal of Educational Technology & Society, 18(3), 75–88. https://doi.org/10.2307/jeductechsoci.18.3.75

GBD 2015 Obesity Collaborators. (2017). Health effects of overweight and obesity in 195 countries over 25 years. New England Journal of Medicine, 377(1), 13–27. https://doi.org/10.1056/NEJMoa1614362

Geserick, M., Vogel, M., Gausche, R., Lipek, T., Spielau, U., Keller, E., Pfäffle, R., Kiess, W., & Körner, A. (2018). Acceleration of BMI in Early Childhood and Risk of Sustained Obesity. New England Journal of Medicine, 379(14), 1303–1312. https://doi.org/10.1056/NEJMoa1803527

Gjærde, L. K., Gamborg, M., Ängquist, L., Truelsen, T. C., Sørensen, T. I. A., & Baker, J. L. (2017). Association of childhood body mass index and change in body mass index with first adult ischemic stroke. JAMA Neurology, 74(11), 1312–1318. https://doi.org/10.1001/jamaneurol.2017.1627

Erhel, S., & Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers and Education, 67, 156–167. https://doi.org/10.1016/j.compedu.2013.02.019

Huizenga, J. C., ten Dam, G. T. M., Voogt, J. M., & Admiraal, W. F. (2017). Teacher perceptions of the value of game-based learning in secondary education. Computers and Education, 110, 105–115. https://doi.org/10.1016/j.compedu.2017.03.008

IBGE. (2010). Pesquisa de Orçamentos Familiares 2008-2009: antropometria e estado nutricional de crianças, adolescentes e adultos no Brasil. IBGE. Recuperado a partir de: https://biblioteca.ibge.gov.br/visualizacao/livros/liv45419.pdf

Jensen, B. W., Bjerregaard, L. G., Ängquist, L., Gögenur, I., Renehan, A. G., Osler, M., Sørensen, T. I. A., & Baker, J. L. (2018). Change in weight status from childhood to early adulthood and late adulthood risk of colon cancer in men: a population-based cohort study. International Journal of Obesity, 42(10), 1797–1803. https://doi.org/10.1038/s41366-018-0109-y

Kiili, K., Moeller, K., & Ninaus, M. (2018). Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Computers and Education, 120, 13–28. https://doi.org/10.1016/j.compedu.2018.01.012

Meo, S. A., Altuwaym, A. A., Alfallaj, R. M., Alduraibi, K. A., Alhamoudi, A. M., Alghamdi, S. M., & Akram, A. (2019). Effect of Obesity on Cognitive Function among School Adolescents: A Cross-Sectional Study. Obesity Facts, 12(2), 150–156. https://doi.org/10.1159/000499386

Nishtar, S., Gluckman, P., & Armstrong, T. (2016). Ending childhood obesity: a time for action. The Lancet, 387(10021), 825–827. https://doi.org/10.1016/S0140-6736(16)00140-9

Onis, M. D. (2015). Preventing childhood overweight and obesity. Jornal de Pediatria, 91(2), 105–107. https://doi.org/10.1016/j.jped.2014.10.002

Parmenter, K., & Wardle, J. (1999). Development of a general nutrition knowledge questionnaire for adults. European Journal of Clinical Nutrition, 53(4), 298–308. https://doi.org/10.1038/sj.ejcn.1600726

Peters, U., Dixon, A. E., & Forno, E. (2018). Obesity and asthma. In Journal of Allergy and Clinical Immunology (Vol. 141, Issue 4, pp. 1169–1179). Mosby Inc. https://doi.org/10.1016/j.jaci.2018.02.004

Phatak, U. P., & Pashankar, D. S. (2014). Prevalence of functional gastrointestinal disorders in obese and overweight children. International Journal of Obesity, 38(10), 1324–1327. https://doi.org/10.1038/ijo.2014.67

Prensky, M. (Ed.). (2012). Aprendizagem baseada em jogos digitais. São Paulo: SENAC.

Pulgarón, E. R. (2013). Childhood Obesity: A Review of Increased Risk for Physical and Psychological Comorbidities. In Clinical Therapeutics (Vol. 35, Issue 1). Clin Ther. https://doi.org/10.1016/j.clinthera.2012.12.014

Rankin, J., Matthews, L., Cobley, S., Han, A., Sanders, R., Wiltshire, H. D., & Baker, J. S. (2016). Psychological consequences of childhood obesity: psychiatric comorbidity and prevention. Adolescent Health, Medicine and Therapeutics, Volume 7, 125–146. https://doi.org/10.2147/ahmt.s101631

Ramos, F. P., Santos, L. A. da S., & Reis, A. B. C. (2013). Educação alimentar e nutricional em escolares: Uma revisão de literature. In Cadernos de Saude Publica (Vol. 29, Issue 11, pp. 2147–2161). Escola Nacional de Saúde Pública, Fundação Oswaldo Cruz. https://doi.org/10.1590/0102-311x00170112

Reis, C. E. G., Vasconcelos, I. A. L., & de Barros, J. F. (2011). Policies on nutrition for controlling childhood obesity. Revista Paulista de Pediatria, 29(4), 625–633. https://doi.org/10.1590/s0103-05822011000400024

Sánchez-Villegas, A., Pimenta, A. M., Beunza, J. J., Guillen-Grima, F., Toledo, E., & Martinez-Gonzalez, M. A. (2010). Childhood and Young Adult Overweight/Obesity and Incidence of Depression in the SUN Project. Obesity, 18(7), 1443–1448. https://doi.org/10.1038/oby.2009.375

Savi, R., & Ulbricht, V. R. (2008). Jogos digitais educacionais: benefícios e desafios. RENOTE, 6(1). https://doi.org/10.22456/1679-1916.14405

Simmonds, M., Llewellyn, A., Owen, C. G., & Woolacott, N. (2016). Predicting adult obesity from childhood obesity: A systematic review and meta-analysis. Obesity Reviews, 17(2), 95–107. https://doi.org/10.1111/obr.12334

Soto, J. M. M., Vivancos, A. E., & Ferrer, L. A. (2018). Evaluación de un videojuego educativo de contenido histórico. La opinión de los estudiantes. Revista Latinoamericana de Tecnología Educativa-RELATEC, 17(1). https://doi.org/10.17398/1695-288X.17.1.61

Sousa, M. J., & Rocha, Á. (2019). Leadership styles and skills developed through game-based learning. Journal of Business Research, 94, 360–366. https://doi.org/10.1016/j.jbusres.2018.01.057

Souza, J. (2009). Conhecimentos nutricionais: reprodução e validação do questionário (Dissertação de Mestrado, Universidade do Porto. Faculdade de Medicina. Instituto de Ciências Biomédicas Abel Salazar). Recuperado a partir de: https://bibliotecadigital.ipb.pt/bitstream/10198/4274/1/tese%20de%20mestrado.pdf

Valente, T. W., Fujimoto, K., Chou, C. P., & Spruijt-Metz, D. (2009). Adolescent Affiliations and Adiposity: A Social Network Analysis of Friendships and Obesity. Journal of Adolescent Health, 45(2), 202–204. https://doi.org/10.1016/j.jadohealth.2009.01.007

Sun, H. (2013). Impact of exergames on physical activity and motivation in elementary school students: A follow-up study. Journal of Sport and Health Science, 2(3), 138–145. https://doi.org/10.1016/j.jshs.2013.02.003

Vander Wal, J. S., & Mitchell, E. R. (2011). Psychological complications of pediatric obesity. In Pediatric Clinics of North America (Vol. 58, Issue 6, pp. 1393–1401). Pediatr Clin North Am. https://doi.org/10.1016/j.pcl.2011.09.008

Vogel, J. J., Vogel, D. S., Cannon-Bowers, J., Bowers, G. A., Muse, K., & Wright, M. (2006). Computer gaming and interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229–243. https://doi.org/10.2190/FLHV-K4WA-WPVQ-H0YM

Williams, E. P., Mesidor, M., Winters, K., Dubbert, P. M., & Wyatt, S. B. (2015). Overweight and Obesity: Prevalence, Consequences, and Causes of a Growing Public Health Problem. In Current obesity reports (Vol. 4, Issue 3, pp. 363–370). Curr Obes Rep. https://doi.org/10.1007/s13679-015-0169-4

Wouters, P., van Nimwegen, C., van Oostendorp, H., & van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249–265. https://doi.org/10.1037/a0031311

Wu, W. H., Chiou, W. Bin, Kao, H. Y., Alex Hu, C. H., & Huang, S. H. (2012). Re-exploring game-assisted learning research: The perspective of learning theoretical bases. Computers and Education, 59(4), 1153–1161. https://doi.org/10.1016/j.compedu.2012.05.003

Zimmermann, E., Gamborg, M., Holst, C., Baker, J. L., Sørensen, T. I. A., & Berentzen, T. L. (2015). Body mass index in school-aged children and the risk of routinely diagnosed non-alcoholic fatty liver disease in adulthood: a prospective study based on the Copenhagen School Health Records Register. BMJ Open, 5(4), e006998. https://doi.org/10.1136/bmjopen-2014-006998

Published

2020-07-03

Issue

Section

Articles

How to Cite

Nutrikids: Serious game for the development of nutritional knowledge in children and adolescents. (2020). Latin American Journal of Educational Technology - RELATEC, 19(1), 93-106. https://doi.org/10.17398/1695-288X.19.1.93

Similar Articles

61-70 of 210

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)

1 2 3 4 5 6 7 8 9 10 > >>