O Uso da Teoria da Autodeterminação no Contexto da Gamificação. Uma Revisão de Literatura
DOI:
https://doi.org/10.17398/1695-288X.21.2.59Palavras-chave:
Revisão de Literatura, Autodeterminação, Motivação Intrínseca, Motivação Extrínseca, Aprendizagem Baseada em JogosResumo
A gamificação pode ser definida como o uso de elementos de jogos fora do seu cenário de origem, com intuito de transformar determinadas atividades em processos interessantes e envolventes. Contudo, para que isso ocorra se faz necessário um planejamento estratégico na elaboração de um ambiente gamificado, visando principalmente a motivação, pois esta pode auxiliar na permanência do sujeito na atividade. A Teoria da Autodeterminação foi concebida com o intuito de estudar os vínculos existentes entre a personalidade, a motivação humana e o funcionamento ótimo. Apresentando dois tipos de motivação, a intrínseca e a extrínseca. Foi a partir de tais constructos que a teoria passou a ser trabalhada no contexto da gamificação. Com base na junção dessas temáticas, foi elaborado um mapeamento, para compreender como se dá o uso da SDT no contexto da gamificação. Para a busca dos dados foram consideradas 11 bases de informações eletrônicas. Para esse estudo também foram considerados artigos e trabalhos publicados em anais. Os quais foram submetidos a critérios de exclusão, o banco final resultou em 62 estudos, publicados entre 2014 e 2020 e analisados com auxílio do software Iramuteq. Constatou-se que a SDT associada à gamificação começou a ser explorada em 2014 e posteriormente outros trabalhos foram desenvolvidos. Trata-se de uma área que vem crescendo nos últimos anos, vinculando-se a áreas como educação, saúde e trabalho.
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