Educação Inclusiva com Jogos Sérios e Design Centrado no Utilizador, explorando a intersecção entre acessibilidade e usabilidade.
DOI:
https://doi.org/10.17398/1695-288X.23.2.27Palavras-chave:
Acessibilidade, Usabilidade, Jogos educativos, Tecnologia educacional, Educação especialResumo
O avanço da tecnologia possibilita novos recursos para a educação. A convergência da acessibilidade, usabilidade, jogos sérios (JS) e design centrado no usuário (DCU) possibilita o desenvolvimento de recursos inclusivos para atender às necessidades das pessoas com deficiência. Este trabalho tem como objetivo analisar e sintetizar os desenvolvimentos de jogos educativos digitais, focando nos aspectos técnicos que facilitem sua implementação em sala de aula. Foram aplicados os critérios e recomendações do protocolo PRISMA (2020) para realizar a pesquisa. Foram utilizadas palavras-chave para explorar as bases de dados Web of Science, Scopus, PubMed e em 21 revistas, cobrindo o período de 2018 a 2023. Na pesquisa inicial, foram identificados 799 artigos, e após o processo de depuração, foram analisadas 24 publicações. Os resultados indicam um interesse crescente e contínuo na temática. Foram identificadas as tendências atuais no design e uso de jogos acessíveis para pessoas com deficiência intelectual, bem como seu impacto na aprendizagem e inclusão educacional.
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Direitos de Autor (c) 2024 Claudia Screpnik, Francisca Negre-Bennasar, Jesús Salinas
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